I didn't come here for a while, but if it's still not too late and answering to Nelsona:
- Well, I don't know how MH2 is fully coded so I cannot talk about its stability, however MH is indeed the most pushy gametype relative every others (being the second Siege, which is the most popular one atm).
So, about creating an integrated MH controller/fixer bundled with NW3 is not a bad ideia, however I would have to fix every single thing that MH had wrong and do basically the UTJMH and MH2 together from scratch so everything could work in a very optimized and not intrusive way, and it would have to be heavilly tested as well for compatibility, so I am more into not doing it.
Plus I am doing NW3 with some fixes already for MH (like the weapons replacement on skaarj), lowering the need of an external controller, and NW2X compared to NW3 relative stability and optimization is like garbage next to gold coding-wise, it's a huge difference.
So first I after release (or during private beta-testing) I will check if NW3 needs something like that or if the pack is stable enough to discard the need of another controller (which would have to be done seperatelly, although if I did I would do it so it could be 100% compatible with my weapons of course).
Either ways, I bring a new update:
New UltimaProtos (weapon, only skinned, with no fx and no animation whatsoever, therefore I still didn't make the charge up or any effect from the firing sequence, but is going to be a 5 seconds or so charge up with "several stages"):
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And for the ones who still didn't see the new Megaton, here it is as well (this one is finished, with both online and bot support, with decoder and password and all, being the main feature the ability to setup the time/password with the 0-9 keys with full animation):

