Post
by Dr.Flay » Wed Nov 20, 2013 7:15 pm
Many mappers are compromised by deadlines and technology, and when asked if they would make their early maps differently, they generally say "yes".
The same holds true with music and art.
If UT was meant in any way to be "pure", they would not have given away the editor.
Having said that, I have never understood what the fascination with Deck-16 is.
It mostly depends on how many people you have in, as to what sort of game you get.
I can enjoy a bit of cat-n-mouse with no more than 4 people, but above that, it just turns into a spammy meat-grinder (a style many enjoy).
Indeed I have enjoyed a few games in Deck-16 with Hook and another player.
I have no love for straight DM as I am more of a team player, therefore unless I play 2v2 Deck-16 it is not going to be one of my faves anyway.
Rebuilds like the one in the posted picture can be worth a play, but just re-skinned originals are just pointless.
There are many dogtown and Zietkind maps I think have added more than the originals provided, enhancing the experience.
Deck-16 is a small map, so you can't do much without it making a massive change.
If the scale was changed and you could play in mini-mode, i may play it more.
If I were still using Windows 98, 128MB RAM, and a 16MB GFX card, I may still play this map... but I don't, so I don't.
I play epic maps like FragNbrags Epic-town. Maps that simply were not possible in 1998.