Share your Screenshots

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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Fri Jan 02, 2015 8:08 pm

Hermskii wrote:That is some major color you got going there...
Do you play in Black & White?

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Hermskii
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Re: Share your Screenshots

Post by Hermskii » Sat Jan 03, 2015 7:43 am

No but my view isn't nearly as good as yours. maybe it is these 8 year old monitors I'm using. I have pointed out before how clean you screenshots are too.
~Peace~

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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Sun Jan 04, 2015 5:51 pm

True, I had like my original monitor from my first computer up until around 2009 or so. Computer kept getting upgraded but the screen from my PS/1, I thought, worked great. Then I got a new monitor and was blown away by everything.

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Re: Share your Screenshots

Post by EvilGrins » Tue Feb 03, 2015 12:47 am

UTDMT in the castle makes for the best defense!
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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Fri Feb 13, 2015 8:17 pm

New MH map I tested out last night, from SonsOfWar: ClanForce's Red Fist.

Here's the thread for it, download's on the 3rd page · https://ut99.org/viewtopic.php?f=5&t=5969
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This is from 3 initial games from it: me with & 4 bots, me with 11 bots, just 6 bots.

Notes:
1) Map isn't compatible with weapon replacement mutators. I only tried it with Infiltration, but the weapons wouldn't switch from their UT originals. Probably wouldn't work with NW3 either.

2) Most of the monsters you fight in a given area are all of the same kind, but there's a few instances where you're fighting more than 1 kind at a time. Without something to prevent them fighting, they freely ignore all players and kill each other. Kinda handy, if you don't mind the point loss.

3) There's a part where you see a message that the Nali has gotten in and killed all the monsters. Not so much, which I checked on while in spectator mode. The Nali never move from where they were, the monsters specified in a control room just all die for no apparent reason. Power of prayer maybe?

4) There's a handy booby-trap in the Acid area, but it's untimely. Everything trapped in the room gets killed, but you don't see the message for them getting killed until about 4 seconds after it happened.

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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Fri Feb 27, 2015 8:22 pm

yet another random assortment...
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Hermskii
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Re: Share your Screenshots

Post by Hermskii » Fri Feb 27, 2015 11:46 pm

Me likes the pink gasbag thingy.
~Peace~

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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Mon Mar 02, 2015 2:13 pm

Hermskii wrote:Me likes the pink gasbag thingy.
Then you should download this map · http://unreal-games.livejournal.com/75185.html

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Re: Share your Screenshots

Post by EvilGrins » Fri Mar 13, 2015 7:41 pm

I kinda screwed up the lighting on this map so it's insanely bright, but it kinda works as the monsters are mostly see-thru:
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Hermskii
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Re: Share your Screenshots

Post by Hermskii » Sun Mar 15, 2015 9:17 am

I noticed they were all ghosted. I don't like that. There is a map with a special breed of Skaarj sniper or something. They are called shadow snipers or something like that. They are awesome when used in this manner. They all had rifles too.
~Peace~

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EvilGrins
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Re: Share your Screenshots

Post by EvilGrins » Wed Mar 18, 2015 5:19 pm

Hermskii wrote:I noticed they were all ghosted.
Not deliberate, they were directly embedded onto another map I found but I wanted to use them so I had to treat the map as though it were a monster-package to place them on another map. Because of this, they have form but no skin...

...it's kinda weird how they randomly grab textures from things they bump into on the map.

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Re: Share your Screenshots

Post by EvilGrins » Thu Mar 26, 2015 12:03 pm

So, i'm doing a little edit of MH-LandsOfNaPali... seeing as I've got a massive collection of monster skins and that semi-limited-release Predator monster.
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Re: Share your Screenshots

Post by EvilGrins » Sat Apr 04, 2015 2:17 pm

As most know, I primarily play with bots I've setup, with skins I've edited.. but over on ut99.or they were making a BIG deal about one of the came-with-the-game default bots: Loque. So, I googled the bots specific setup and then placed him back in my games.

The question of focus was why was it that Loque, even among other de3fault bots that had an identical setup, was so deadly.

No idea, but back in my games, against bots with even greater skill setups than his, and he's still owning it a lot of the time:
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Re: Share your Screenshots

Post by EvilGrins » Tue Apr 07, 2015 5:01 pm

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Re: Share your Screenshots

Post by EvilGrins » Fri May 15, 2015 11:24 pm

random assortment of screenshots from since this forum went on holiday:
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