bsp holes can be seen diferently , depends of the degree of the hole .
in your screenshot , its a huge bsp hole , where you can see the stuff through it .
others type of bsp hole , its sometimes appears a poly become mirrored or the texture screw up and you have a weird effects of some kind of kaleidoscope .
for prevents that , mappers must align well their brushes on the grid , and must make their maps with certain tricks , like use semisolids when its neccessary and use nonsolids . i have seen lot of maps where mappers do mistakes like vertex a shaped brushes or align weirdly 2 brushes together , that create bsp hole all the time .
anyway , even if you make your map clean in bsp , it can sometimes appears . all you need is move the brushes , rebuild . or try to modify it into a semisolids ... there are many tricks to remove them .
but that not work all the time .
