[Master Of Puppets] Make Monsters fight against their own will

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RICOTTA_19216
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Joined: Sun Jun 01, 2025 4:07 pm

[Master Of Puppets] Make Monsters fight against their own will

Post by RICOTTA_19216 » Sun Jun 29, 2025 4:14 am

Pop the console and type in

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SET SCRIPTEDPAWN BISPLAYER 1
I armed Skaarj Troopers with Air guns from ChaosUT...

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Now this run down of commands - These will override your taunt keys, backup is advised

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SET INPUT H SET CREATUREFACTORY TAG AAA|SET SPAWNPOINT TAG AAA|SAY ALL SPAWNS ARE UNDER YOUR CONTROL!
SET INPUT L SET SCRIPTEDPAWN ORDEROBJECT NONE|SET SCRIPTEDPAWN ALARMTAG NONE|SET SCRIPTEDPAWN BISPLAYER 1|SAY MONSTERS FIGHT!
SET INPUT J CAUSEEVENT AAA|SAY EXECUTE AND SPAWN MONSTERS!
This will help you cycle through the monsters and watch them fight

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SET INPUT B CHEATVIEW SCRIPTEDPAWN
SET INPUT N VIEWSELF

In this example I break a sequence with multiple events, these Skaarj are meant to run down a path, but their actions are overriden, and additional monsters that were placed in the Editor will spawn at your own will

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All is over, including friendship, when all left on the table is the last slice of pizza! Or the cake that mommy prepared!

MORTAL KOMBAT!

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