Custom Flags
- BoMbErX
- Posts: 26
- Joined: Tue Nov 06, 2007 6:49 pm
Custom Flags
Hey whats up guys its been awhile since ive been on the forum been busy with the clan and everything anyways, yeah i was going to ask does anyone make custom flags i need some help making some flags for my clan i only found one tutorial and it sucks so if anyone can help me out or maybe contact me on making some flags or no someone that does just threw up post thanks guys...
- BoMbErX
- Posts: 26
- Joined: Tue Nov 06, 2007 6:49 pm
Hey whats up K yeah well i make Vp's but this is lil more difficult for me...lol this is the tutorial i used: http://weaponsfactory.planetunreal.game ... flags.html
It says something about when you save as it says to save as a .pcx file but when i get in unreal ed to import the file it looks weird on the texture browser and on the tutorial the creater says when it looks weird when you import it you've most of saved it wrong so thats were i stand on making flags its my first time making some so im having some trouble with it, I was just messing around with some designs on the flag and the clan name that im in is Stoned Assasins so anything that is close to that i can use thanks K...
It says something about when you save as it says to save as a .pcx file but when i get in unreal ed to import the file it looks weird on the texture browser and on the tutorial the creater says when it looks weird when you import it you've most of saved it wrong so thats were i stand on making flags its my first time making some so im having some trouble with it, I was just messing around with some designs on the flag and the clan name that im in is Stoned Assasins so anything that is close to that i can use thanks K...

If it bleeds you can kill it!!
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
One thing you have to do is remember the rules of importing textures.
I just refreshed my memory with your avatar "bomberstyle"
I imported it just fine and it looked perfect.
Here are the rules of importing textures.
If you don't follow them the texture will look wrong.
When you create the image you must save it in this format:
1.resize image to "256X256 or 128X128" so it can be manipulated easy in ED
2.Reduce color depth to 8bit 256 colors.
3.Save file as .pcx
You can even export an existing UT flag and ad your insignia to it then import it again.
Just remember to name it something different from the original
I just refreshed my memory with your avatar "bomberstyle"
I imported it just fine and it looked perfect.
Here are the rules of importing textures.
If you don't follow them the texture will look wrong.
When you create the image you must save it in this format:
1.resize image to "256X256 or 128X128" so it can be manipulated easy in ED
2.Reduce color depth to 8bit 256 colors.
3.Save file as .pcx
You can even export an existing UT flag and ad your insignia to it then import it again.
Just remember to name it something different from the original
- Hook
- Posts: 3447
- Joined: Fri Feb 16, 2007 9:41 am
Yeah, PCX seems to be a bit smaller files also.
AND good quality - yes.
AND good quality - yes.

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CROSSBONES Missile Madness {CMM} (GT Top 50)
PRO-Redeemer | PRO-SNIPER-Redeemer | SEEKER-Redeemer
Birth Place of ALL Seeker/Scoped Deemers!
IP: NEW IP to come!
CROSSBONES Monster Hunt {CMH} (Special Edition MH by mars007)
IP: 108.61.238.93:7777