Attack of the Ice Skaarj

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K
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Attack of the Ice Skaarj

Post by K » Mon Sep 05, 2005 5:48 pm

I must say this map kicks serious ass. I love every inch of the map. The voice announcements from the main charicter are halarious!
But last night when i was playing i noticed some serious BSP holes in it. I was just wondering if anyone else experienced this in this map?

The part im talking about is the long tunnels, right after you hear the voice say "HERE WE GO!!!!!"
here is a pic of what happend if you are not familiar with what a BSP hole is.
Image
Click on picture to enlarge.
As you can see it would be verry hard to hit a pupae in this atmosphere. lol

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Hermskii
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Hmmm?

Post by Hermskii » Mon Sep 05, 2005 9:48 pm

SO that is what they are called. It is just a section where you can see through walls and stuff right? I see these on certain maps all of the time. No answer on fixing it though.
~Peace~

Hermskii

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K
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Post by K » Mon Sep 05, 2005 11:58 pm

There realy is only one way to fix it, And thats in UnrealED. But i would leave it up to the map creator to do it. I wouldn't want to change their map.
There are to many polys in one spot or somethings not lineing up properly. They also call it "the hall of mirrors"

Oh well as long as im not the only one who saw it im happy , lol :D

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derdak2rot
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Post by derdak2rot » Tue Sep 06, 2005 6:39 am

bsp holes can be seen diferently , depends of the degree of the hole .

in your screenshot , its a huge bsp hole , where you can see the stuff through it .
others type of bsp hole , its sometimes appears a poly become mirrored or the texture screw up and you have a weird effects of some kind of kaleidoscope . :lol:

for prevents that , mappers must align well their brushes on the grid , and must make their maps with certain tricks , like use semisolids when its neccessary and use nonsolids . i have seen lot of maps where mappers do mistakes like vertex a shaped brushes or align weirdly 2 brushes together , that create bsp hole all the time .

anyway , even if you make your map clean in bsp , it can sometimes appears . all you need is move the brushes , rebuild . or try to modify it into a semisolids ... there are many tricks to remove them .
but that not work all the time . :x
arrgh ! lost my head !

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K
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Post by K » Tue Sep 06, 2005 8:51 am

i havn't messed with semisolids yet, how does turning a hallway to a semisolid stop bsp holes? Can you make a halway semi and have it act and look normal in gameplay?

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derdak2rot
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Post by derdak2rot » Tue Sep 06, 2005 9:17 am

only added brushes can be turned into semisolids , not the substracted ones :P

yes , it can sometimes remove a bsp hole if you have lot of solid brushs in a hallway . its always preferable to change to semisolids the pillars , pipes or others little brushes but use that only with little brushes , not a added big cube of 512*512 because you dont will have bsp hole but thos bug where you can go inside the brushe while playing ( more weird sometimes , you can fall into a invisible hall in the floor and watch the whole map while you fall :lol: )
arrgh ! lost my head !

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K
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Post by K » Tue Sep 06, 2005 6:20 pm

Sulka!!!!!
That makes things less difficult. I didn't even think of dooing that before.
derdak2rot wrote: its always preferable to change to semisolids the pillars , pipes or others little brushes but use that only with little brushes ,

Dark_Phoenix
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Post by Dark_Phoenix » Tue Nov 01, 2005 11:15 pm

I thought when you got a BSP hole, when you spawned, you died, but i guess you can live and see the weird glitch :?
Image

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Post by K » Wed Nov 02, 2005 2:31 am

A BSP hole is any where in the map that things dont line up properly. It causes a "hall of mirrors effect" because the hole allows you to see out of the map. Kind of like when you type in the walk through walls code in DoomII :lol:

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