MH-MHMDeadCity

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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Fri Apr 17, 2009 10:31 pm

Nope, you guys aren't even close. Here's a hint: One of the barns will be for "Flight Training"....

Oh and Supreme has stepped up to help me get this map done. He's going to help me get the texture work and he's going to design some of the training areas. BIG thanks Supreme for that. I kind of let this get out of control adding so much, but I think it will be worth it.

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-SuPreMe-
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Re: MH-MHMDeadCity

Post by -SuPreMe- » Tue Apr 21, 2009 2:10 am

Retexturing in progress 8)

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also ive added something to the beggining of the map wich i think will make the initial zombie fight more fun, but you'll just have to wait and see for that :D
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{MHM}
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Tue Apr 21, 2009 8:50 am

Here is a small movie preview of the entrance and gateway area. It's kinda big but it needed some detail. This should answer the "how" of the village. Oh, and the cube you see move over the other cube is a block to keep some random player from hammering the trigger (watch the vid then you'll understand):

Preview



I'm going to (hopefully) have a beta on the server for testing on Sunday. It's not the final but I really want everyone to look at their places and make the changes they want. Also it's been really hard not getting the right input on this because I have kept so much quiet. It will be nice to have everyone's honest opinion on what to change/add/fix. Literally everything is on the table for the different areas so make a list of things you see that need attention. I'm sure people will want to add in the houses once they see what other people have done. Don't hesitate to think up ideas. It's fun for me to do this stuff for you guys.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Tue Apr 21, 2009 9:51 am

I won't mind as long as my house gets some walls :shock:

Honestly though, I look forward to seeing the re-textured areas, seeing how many of the training areas work, getting into everyones houses who let me, going diving in that big lake to see if there's anything there and handling your food products in an unsavoury manner.

Oh wait, that last part was a Simpsons quote...

Heheheheheh...I noticed a really big monster count, is this following the REMIX style?
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Tue Apr 21, 2009 1:19 pm

Actually you bring up a point I haven't hit yet. Yes, there are monsters in the village. At times it could be quite a few but they are not game relevant. The map can be finished without ever entering the village. The monsters are there because i needed to XXXXXXXXXXX and then there was XXXXXXXX. Of course, now you understand.

Let's just say the monsters in the village section are by request or need.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Wed Apr 22, 2009 9:53 am

Monster Spawn Button? :?
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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Wed Apr 22, 2009 11:22 am

I suggest you only add some Nali's, Cows.
Maybe in the training rooms some monsters but I think it's nice if the village doesn't contain monsters.
Maybe in the lake some Squids or Devilfish?
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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Wed Apr 22, 2009 1:46 pm

I'm all for the "omfg don't put monsters in our village :( " school of thought. :|
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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Wed Apr 22, 2009 1:55 pm

Maybe at the bottom of the lake a redeemer and to protect the redeemer one Big slith/squid/devilfish?
Not to much health ofcourse!
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*POTS*
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Re: MH-MHMDeadCity

Post by *POTS* » Wed Apr 22, 2009 3:26 pm

Personally I'd add a hidden instagib, no monsters though.
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Wed Apr 22, 2009 3:45 pm

Let me put your fears at rest. Are there monsters in the village? Yes. Can they hurt you? Yes. Well, some. Is it monsterhunt in the village? No. Confused?

I was very careful to incorporate monsters in such a way as to make it part of the village vibe, not "Defend your house from the invasion". The whole village and associated areas are recreation so if you encounter a monster(s) it's because you or another player chose them to be there for some reason. I know it sounds a little obtuse but bear with me. I don't want to tell anything that each person may or may not have done to their house or area.

POTS has been a beta tester for me for a while on my various projects. I enjoy his honest opinion and his insight into what makes a good map/mod/experience. He has been helping me quietly with this (as he often does, thank you so much Pots!) so I'd like for him to chime on too on monsters in the village. I just don't think I'm explaining it well without giving away too much. Pots feel free to relate anything you think is appropriate.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Wed Apr 22, 2009 4:31 pm

Is it really possible to have a house option for "monster spawner"!?

if I die in the village and F5 someone near a button I may have to hate them for several hours :|
ScottyD wrote:I'll get with everyone soon by PM on the custom weaponry. It's not a huge deal but it will make a nice touch.
Was I left out or have you just done no-one yet?
Maybe we can push Scotty over the edge :mrgreen:
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Wed Apr 22, 2009 5:07 pm

BIOMECH wrote:Is it really possible to have a house option for "monster spawner"!?

Was I left out or have you just done no-one yet?
Maybe we can push Scotty over the edge :mrgreen:
Of all the requested stuff, I've been able to accomodate most of it. If you have an idea, pitch it to me via PM. I'll try my best.

Sent you a PM on weaponry.

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*POTS*
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Re: MH-MHMDeadCity

Post by *POTS* » Wed Apr 22, 2009 5:09 pm

ScottyD wrote:Let me put your fears at rest. Are there monsters in the village? Yes. Can they hurt you? Yes. Well, some. Is it monsterhunt in the village? No. Confused?
[...]
I don't want to tell anything that each person may or may not have done to their house or area.

POTS has been a beta tester for me for a while on my various projects. I enjoy his honest opinion and his insight into what makes a good map/mod/experience. He has been helping me quietly with this (as he often does, thank you so much Pots!) so I'd like for him to chime on too on monsters in the village. I just don't think I'm explaining it well without giving away too much. Pots feel free to relate anything you think is appropriate.
A secret is a secret :twisted:, anyway there are a few monsters in the village, but they're kinda "special". Ok here's a clue (or maybe just something to confuse you even more): MH-LostSouls. Enough said. 8)
Hey Scotty thank you for holding me in great esteem, it always feels good to be flattered. 8)
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Wed Apr 22, 2009 7:29 pm

*POTS* wrote: Hey Scotty thank you for holding me in great esteem, it always feels good to be flattered. 8)
I like you to review my stuff because if something sucks, you say so. Feel free to explain anything you want about the map/mod. I'm going to work tonight on the final village texturing then let Supreme tighten up his stuff tomorrow/next day and it should be done.

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